A downloadable game

Think Big is not just your normal day platformer. Check it out.

StatusPrototype
Rating
Rated 2.8 out of 5 stars
(5 total ratings)
AuthorKingBling
GenreAction

Download

Download
ThinkBig.zip 25 MB

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FOR ANYONE WHO WANTS TO CHECK HOW I MADE THE GAME

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

For 2D/3D Transition check this script out:

Go to the Assets -> Scripts -> Mapper3Dto2D.cs, if you just want the logic for 2D to 3D transition and vica versa.

For Game Logic check this script out:

Go to the Assets -> Scripts -> GameLogic.cs, JumpScript.cs, both combine to create the character movement and scene transistion/level transition.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

Such a shame the developer ripped this game ....

Here is the original game https://arthur740210.itch.io/project1on

And watch this GMTK game jam video at 2:52

(1 edit)

Idiot the game jam never said anything about taking inspiration from another game so shut up and your game is also a ripoff of dani's game so stop being toxic

(1 edit)

and the dev of think big has also published the source code of his game so stop being a idiot

Hey. I recorded a video about the Bada Soch jam and included your game in it. I enjoyed playing your project. I love how it was pleasantly challenging. I did not find any bugs or issues so far. Great job. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.

Bro if u dont mind can you tell me how did you implement the thing where we can change the mode from 2d to 3d in your game think big. If u dont mind.??

Ya sure. Ill give you the steps as well as the scripts for this game if you want. After all its a Game Jam game, no harm showing how its made :D

https://github.com/YashArvindPatel/Think-Big---GameJam-Entry

Go to the Assets -> Scripts -> Mapper3Dto2D if you just want the logic for 2D to 3D transition and vica versa.

If you attach this script to any cube. When it collides with the plane, the coordinates of collision are captured and GL Draw is used to map them as a basic 2D primitive shape. 

Also the Camera's render distance (fieldOfView) is lowered. I went with this instead of using a Shader on cubes because I have less experience with Shader scripts.

If you have any questions you can ask me no problem.

Thank you very much

Really Amazing Concept, I will have to say this is most innovative game on this GameJam, Simply Awesome

Feedback: -  When your cube falls down game doesn't restart I have to manually restart the game from start

Haha I know, I wanted to add this but I realized the deadline was 10 mins away. So I cudnt. Thx for playing!